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Two WoW Classic Players Hit Level 60 In Ultra-Hard Challenge Without Dying

Last week's launch of World of Warcraft Classic Season of Mastery has seen many of the game's most dedicated players take on the "hardcore" challenge of attempting to reach level 60 without dying. After more than three days of playtime, a leveling duo has become the first players to accomplish the impressive feat on the game's new seasonal servers.

As reported by Wowhead, players Tommysalami and Tactics achieved the world-first challenge, hitting level 60 after 76 hours of playtime with a paladin and rogue duo. The team used a leveling guide add-on called RestedXP, which both players have worked on and contributed to, in order to achieve their goal.

Hardcore WoW is a community-drive playstyle in which players attempt to see how far they can go without dying, and often times also means refusing to use things like the in-game auction house or receiving assistance from non-hardcore players. Dying while playing a hardcore character means taking a vow to delete or never play the slain character again.

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