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Uncharted 3 Was "Broken" In The 11th Hour, Dev Reveals On Game's 10th Anniversary

Naughty Dog's Uncharted 3: Drake's Deception was released on November 1, 2011, meaning today is the game's 10th anniversary. To mark the occasion, the studio published a blog post featuring insights and behind-the-scenes stories from the team that worked on it. The whole post is well worth a read, but there is one story that really stands out.

Naughty Dog vice president Christian Gyrling revealed in the post that, just days before the studio planned to send the game to Sony for manufacturing, what turned out to be a very serious set of bugs were discovered in the testing process. The bugs and glitches--which in some cases turned the ocean blood red and completely zapped some levels--were serious enough for the studio to question whether or not it could release the game.

"I myself brought the game home and started playing the game from the beginning. After a few hours of playing, the game started having glitches. The glitches got worse and worse until enemies would be invisible, the ocean became blood red, and levels would be outright missing. I freaked out, and the next morning, I walked into [Naughty Dog president Evan Wells'] office saying, 'We can't ship the game like this,'" Gyrling said. "Playing the game for a few hours on older PS3s would in almost all cases result in a broken game experience."

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