Halo Infinite's open world was significantly minimized, a fact trending again after 343 Industries head of creative Joseph Staten spoke on the Game Maker's Notebook, a podcast by the Academy of Interactive Arts & Sciences.
In the podcast, Staten explained the main motivating factor behind such reductions was because the studio simply didn't have enough time to achieve a level of desired fidelity for the amount of content originally planned.
"We didn't end up cutting that much ultimately from the open world, but I know from the original designs there was a pretty significant scaling back of what the team had hoped at one point that they could deliver on," Staten said.
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