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Armored Core 6 Won't Play Like Elden Ring With Giant Mechs

After a decade spent developing the Dark Souls trilogy, Bloodborne, and Elden Ring, From Software is returning to its mechanized roots with Armored Core VI: Fires of Rubicon. Don't expect this new entry in the mech series to adopt a Soulsborne approach to gameplay though, as From Software president Hidetaka Miyazaki explained in a recent interview that Armored Core VI's gameplay will emphasize what makes the series so special.

"No, we've not been making a conscious effort to try to direct it towards more Soulsborne-type gameplay. First of all, let me just make that clear," Miyazaki said to IGN. "The essential direction of [Armored Core VI] was to go back and take a good look at the core concept of Armored Core and what made that series special."

According to Miyazaki, this includes the assembly aspect and customizing your titular armored core, with From Software looking to reexamine those ideas through a more modern lens. Being able to freely assemble and customize your mech down to each individual part will be "more liberating" than swapping out armor or equipment, Miyazaki explained, with the effects of your decisions being seen in the game and having an effect on how the world of Rubicon changes around you.

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