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The Last Of Us Showrunner On The Challenges Of Adapting The Game For HBO

The Last of Us became a modern-day classic when it was released 10 years ago, telling a love story of a man and his surrogate daughter that faced horrors and the hope for survival. In Episode 2 of the live-action adaptation from HBO, we're introduced to the Clickers, a breed of Infected monsters that were once normal people. Prolonged exposure to the fungal brain infection has caused callused fungus to cover their eyes, rendering them blind and reliant on echolocation to know their surroundings and find their prey.

"Even though we were creating new, refreshed versions on the same brief, we kept going back to the original designs that Neil and his team created for the game," prosthetics master Barrie Gower stated in the behind-the-scenes look from Episode 2.

However, translating their looks was only half the problem of what the team at HBO had to solve. In the game, players are introduced to Clickers via a cut scene that's also one of the game's first real jumpscares. It also presented one of the navigation puzzles players have to solve with being as quiet as possible. So how do they balance the action and still be truthful to the moments of the game?

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